this post was submitted on 27 Oct 2023
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Linux vs Windows tested in 10 games - Linux 17% faster on Average::Computers, hardware, software and gaming in Spanish and English

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[–] [email protected] 17 points 1 year ago (17 children)

It must be very hard to exactly compare games between Windows and Linux because it's possible that emulation in Proton, WINE or the driver means some settings or extensions might not be enabled even if they appear to be. DirectX emulation is also bound to slow things down so a game probably has to be use OpenGL or Vulkan directly.

So while I can well believe that Linux can keep up and possibly exceed Windows, it needs a careful technical eye to ensure a true comparison is happening.

[–] [email protected] 28 points 1 year ago (13 children)
[–] [email protected] 7 points 1 year ago (6 children)

but the E literally stands for emulator

(I'm kidding)

[–] [email protected] 4 points 1 year ago (1 children)

And it is an emulator these days. Their own website says it and it's obviously one just thinking about it for a second. The reason it started with that acronym was because originally you could take Windows source code, compile it against winelib and run it natively. It is an emulator when actual Windows binaries are executed against it.

[–] [email protected] 11 points 1 year ago (2 children)

It is an emulator when actual Windows binaries are executed against it.

I suppose I am not sure entirely what constitutes an emulator and what doesn't, but I always thought an emulator mimics (emulates) a certain systems architecture, i.e. has to be slower by design than the real thing. In wine, however, windows system calls are replaced / re-routed to the underlying linux system calls which are often much faster, which is why wine often exceeds windows in performance executing windows binaries (assuming you can get them to run at all :)

[–] [email protected] 8 points 1 year ago (1 children)

An emulator simulates hardware with software. That's why it's slower than running on the original hardware, unless you're running on a hardware significantly faster than the original.

But Wine is not an emulator because it mimics software with different software. You still run on the same hardware, that's why wine/proton only runs on x86.

So the whole "wine is not an emulator" might sounds like pedantry but it's not. It's an important distinction. Because it's not an emulator there is no inherent perf cost.

[–] [email protected] 1 points 1 year ago

thanks, this is exactly my understanding, just worded better because I was apparently linguistically challenged on my previous post... :D

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

I suppose I am not sure entirely what constitutes an emulator and what doesn’t, but I always thought an emulator mimics (emulates) a certain systems architecture, i.e. has to be slower by design than the real thing. In wine, however, windows system calls are replaced / re-routed to the underlying linux system calls which are often much faster, which is why wine often exceeds windows in performance executing windows binaries (assuming you can get them to run at all :)

WINE has a FAQ on the matter - https://wiki.winehq.org/FAQ#Is_Wine_an_emulator.3F_There_seems_to_be_disagreement

Short story, it depends what you use WINE for and the perspective you're looking from. I think from a binary's POV that thinks it is calling Windows OS it is emulation.

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