this post was submitted on 27 Oct 2023
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It must be very hard to exactly compare games between Windows and Linux because it's possible that emulation in Proton, WINE or the driver means some settings or extensions might not be enabled even if they appear to be. DirectX emulation is also bound to slow things down so a game probably has to be use OpenGL or Vulkan directly.
So while I can well believe that Linux can keep up and possibly exceed Windows, it needs a careful technical eye to ensure a true comparison is happening.
Wine is not an emulator
Wine is an emulator. It might not have started as such when it was winelib but it is now, especially when running binaries. If in doubt read their own FAQ where they take pains to describe it depends what you're doing and what is meant by emulation.
Go read the code. It's a reimplementation of core Windows DLLs. Quite a clean one. There is also a daemon that fakes a NT kernel. It's worth a read.
I know what it is thanks. I even contributed code a long time back to it.
Then why are you saying it's going to pay any kind of emulation cost? It's not really much different to what MS do. NT has it's own sys calls that MS call in their Win32 implementation. WINE calls POSIX calls in their's.
Well done contributing anyway. I haven't, but I crawled all over the source when I developed on Windows as it was better than MSDN for the semi-documented stuff (that was only documented at all because EU forced them).
I didn't and I don't know where you got the idea I did.
Cool, well happy it was just a miss understanding, but I'm clearly not the only one who thought you were saying that. Might be worth clarifying in you earlier posts.