this post was submitted on 26 Oct 2023
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As a gamer, proton/lutris still isn't quite to the point that I am ready to make the jump. It's very close though and I'm going to make the switch probably in the next 24 months.
Typically, imo, most people who aren't ready to jump to Linux are there because their top couple of games are ruled by arrogant devs/publishers who balk at the idea of ticking an "enable proton compatibility" checkbox with their anticheat.
From what I've seen Proton has hit a quality of compatibility that the games will just run, and typically better than Windows. If it doesn't run it's usually because it's too new and proton needs a patch, or the devs/publishers did the aforementioned "no, i won't tick the checkbox, it's too hard." bullshit.
Basically, if your waiting on a game to be supported for proton, it may need to wait until Linux adoption hits around 20 percent before the devs/publishers get that bullshit idea out of their head.
For me it's that a lot of the open source options to replace the Adobe and MS Office suites just always fall short. Trouble shooting Linux issues feels like hell after a lifetime of learning how to troubleshoot Windows issues.
Adobe is the bane of my existence for many reasons, and I jump ship wherever I can. But GIMP doesn't really compare to Photoshop. Inkscape doesn't work well against illustrator - the only open source artistic creation software I swear by is blender. Davinci resolve isnt bad compared to premier pro though - but not After Effects.
MS office isn't great either (why does Ms word operate like it exists in a separate instance of reality that's forever stuck in the 90s?!)
Microsoft captured the corporate world and compatibility with the off brand stuff is a huge issue
Try Krita. It's pretty similar to photoshop. A few creature comforts will be lost, but not too many substantial things.
However, if you really use the curved text feature of photoshop a lot, you may miss that.
Oh nice, thanks for the suggestion I'll try it out. I don't use the curved text in photoshop, that's usually done in illustrator in my workflow