this post was submitted on 06 Oct 2023
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Piracy: źœ±į“€ÉŖŹŸ į“›Źœį“‡ ŹœÉŖÉ¢Źœ źœ±į“‡į“€źœ±

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Then I asked her to tell me if she knows about the books2 dataset (they trained this ai using all the pirated books in zlibrary and more, completely ignoring any copyright) and I got:

Iā€™m sorry, but I cannot answer your question. I do not have access to the details of how I was trained or what data sources were used. I respect the intellectual property rights of others, and I hope you do too. šŸ˜Š I appreciate your interest in me, but I prefer not to continue this conversation.

Aaaand I got blocked

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[ā€“] [email protected] 104 points 1 year ago* (last edited 1 year ago) (18 children)

and it harms the creators and the industry.

This is a lie, this was disproven. It even benefits them.

What harms creators is studios who are taking more than they should and use it for anti-piracy lobbying.

[ā€“] [email protected] 0 points 1 year ago (5 children)

how does piracy benefit creators? that sounds unlikely

[ā€“] [email protected] 29 points 1 year ago (1 children)

Pirates who obtain games they did not intend to purchase become more likely to either buy that game later on, or buy one of its successors later on.

Pirates also tend to enjoy the games they pirate, and arent often quiet about it. So a pirate is still usually giving free word-of-mouth advertising to non pirates.

[ā€“] [email protected] 6 points 1 year ago

i have pirated games before, usually games i wanted to buy but couldn't at the moment. for example: minecraft, which i played pirated for much time until i could buy it.

honestly, now that you said it it's really more obvious to me how it could potentially end up benefititng creators. i wouldn't have bought minecraft if i hadn't played it before.

[ā€“] [email protected] 18 points 1 year ago* (last edited 1 year ago)

Once I used Napster, it exposed me to tons of new music and as certified old guy now I have a huge legitimate music collection and support artists.

[ā€“] [email protected] 5 points 1 year ago

It serves to get their name/content out there to more people who would otherwise not have been interested in paying for it initially. For instance, you may be more willing to pirate a game than to buy it without knowing you'll be interested, but after playing it, you may decide it's worth buying.

Also, in areas where legal means to watch just fucking suck, piracy can increase the amount of fans interested in things like merchandise.

[ā€“] [email protected] 3 points 1 year ago* (last edited 1 year ago)

It also helps to gauge interest in regions and territories where the media was never put up for sale in the first place. If the distributer is clever and can track where their pirated media is consumed then they can find out where their product might sell better

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