this post was submitted on 06 Oct 2023
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This is how I thought everyone felt about Cyberpunk 2077, but even on launch it was a pretty sweet Bethesda-game by CDPR.
The lack of rpg choices makes it less bethesda to me.
The only hoices that mattered were the ones that affected the silverhand percentages, and which ending you ulimately chose.
You mean the games where the dialogue choices are:
The checks on certain traits and skills you may have that bypass thing that could gove shottcuts or prevent a fight, e.g Starfield has a LOT of points where persuation would prevent a fight from breaking out, get you more credits, or offer an alternative solution to a conversation.
And its not like I havent played either game, ive already finished both CP2077 and Starfield effectively (minus the recent 2077 expansion)