this post was submitted on 06 Oct 2023
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[–] [email protected] 8 points 1 year ago (20 children)

Huh? Starfield is the best RPG Bethesda has made since Morrowind, because it's an actual RPG. It has the best quest design since Oblivion, with almost none of the quests boiling down to "Go there, kill guys", but actually needing to talk to people, pay attention to the environment, interact with the world and make choices (and your Background, Traits, Skills and faction membership all add new ways for you to go about a quest.) The weapon design is an incredible improvement over Fallout 4. Almost everything in Starfield is either a massive step up or a return to form compared to their previous work and you don't actually know what you're talking about.

And that's not even to mention things like the ship building system, which is genuinely extremely impressive.

[–] [email protected] 4 points 1 year ago (19 children)

We must be playing different games. Every storyline quest I've done has been:

  1. Go to this random place
  2. Gun down everyone in sight because my mandatory companion can't stealth.
  3. Talk to the named bad guy.
  4. See if I win a coin flip. 4a. Walk out with a McGuffin. 4b. Gun everyone down again, then walk out with the McGuffin.

It's nothing but, "Go there, kill guys," as you call it. Everything is a fetch quest with faceless mooks between me and whatever fifth turn I need to take to get to the end of the corridors in the space dungeon.

And comparing the game to Morrowind is laughable. Morrowind was an amazing feat of world building based on actual player choice. Starfield is a bunch of boxes to tick to see the next space cliche.

[–] [email protected] 7 points 1 year ago (3 children)

Yeah, that happens when you just skip dialogue

[–] [email protected] 0 points 1 year ago (1 children)

Have you actually read the dialogue? Have you even played Morrowind?

[–] [email protected] 1 points 1 year ago

Morrowind treats NPCs like theyre hyperlinks in a Wiki. Click on Balmora on any NPC and get the exact same blurb.

There's like 10 characters that are actually unique and most of em still pull from the wiki when you click on a generic talk option.

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