this post was submitted on 06 Oct 2023
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[–] [email protected] 28 points 1 year ago* (last edited 1 year ago) (54 children)

Because a lot of gamers don't feel fooled. They expected a Bethesda game and got a Bethesda game for all the good and ill that entails.

You're entitled to dislike the game, but complaining that it's not something else is silly. It's like the people who complain about a lack of easy mode in Dark Souls. Sometimes a game isn't for you and it's ok to move on and play something else, but trying to convince other people they're wrong for enjoying it is a fools errand.

[–] [email protected] -2 points 1 year ago (15 children)

I always find it funny that Hello Games over promised and the backlash was such that GOG extended its refund policy, but Bethesda does the same thing every time they release a game and gamers just call it a Bethesda game and that's the end of it or "modders will fix it"...

[–] [email protected] 9 points 1 year ago (6 children)

What did Starfield overpromise that we didn't get? As far as I can tell, we got exactly what we expected - Skyrim in Space.

Take my money, Bethesda, and give me more Skyrim in Space please.

[–] [email protected] -3 points 1 year ago (2 children)

Bethesda promised Skyrim in space and that's what we got, a game exactly like the one they released 12 years ago but in space. They should have just called it Skyrim: Space Edition.

[–] [email protected] 4 points 1 year ago

i don't entirely agree with that statement about it being identical to a 12-year-old Skyrim. But if it were true, what's the problem? This whole "bleeding edge stupidity" thing was the first reason we all started to hate AAA games 20 years ago.

Maybe you're too young, but "can it handle Farcry" was an insult to AAA. Now if it doesn't use every graphics acronym under the sun at once, and have multi-phased smell reflection when you walk into the bathrooms, then it's shit.

Also, for the record, a 2014 Engine (UE4) remained the top engine for basically anyone to make games in until last April. Improvements in graphics have slowed down because we're getting closer and closer to the limit.

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