this post was submitted on 25 Sep 2023
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Unity May Never Win Back the Developers It Lost in Its Fee Debacle::Even though the company behind the wildly popular game engine walked back its controversial new fee policy, the damage is done.

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[–] [email protected] 119 points 1 year ago (16 children)

The thing is, they don't even have to lose all their developers. They just have to lose enough so that introductory gamedev classes start being taught in Godot, indie devs start seeing Godot as a viable option and employers start posting listings looking for Godot experience. Unity was the default engine for lower-budget games for years, and now that's gone.

[–] [email protected] 16 points 1 year ago (6 children)

Should I start learning Godot? I’m not a game dev, but I know C/Cpp and game dev has been interesting to me.

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago)

If you want to use C/C++ you may be more interested in O3DE, although it's a AAA specialized game engine that's not very user friendly. If you're new to game dev in general, then Godot is definitely the easiest to get started with, but you should use GDScript and not C/C++.

EDIT: or just make your own little game engine with OpenGL or Vulkan, That's probably the most effective way to learn nearly everything..

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