596
Unity backtracks, no runtime fee for sub $1mil or for games on current/old versions
(blog.unity.com)
This is a most excellent place for technology news and articles.
Nothing they do at this point will bring any of the goodwill back. They already messed up and no amount of walking it back is going to change the perception that they might just do it again at any moment
They don't need good will, unfortunately. They just need devs to not abandon it for Unreal or some other engine, and the cost/benefits calculation on that is going to be made by short sighted people on a project-by-project basis.
Which is exactly why anyone in a position to do so should still drop Unity like a hot potato, sunk cost or not. We can't condone this kind of behavior.