this post was submitted on 27 Aug 2023
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I support game producers being free to implement whatever tech they choose to work with. That said, I find it kind of stupid to side with NVIDIA promoting their exclusive DLSS over an open standard when the quality difference is only noticeable in side-by-side comparisons.
The game has both DLSS and FSR? Great. The game only has FSR? Well, that's more inclusive than DLSS-only. Everybody benefits with open standards.
Yeah, and Nvidia is pretty guilty for time and time again trying to lock people into proprietary solutions, while AMD introduces public standards like (Freesync comes to mind)