this post was submitted on 28 Sep 2024
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We are excited to announce that Arch Linux is entering into a direct collaboration with Valve. Valve is generously providing backing for two critical projects that will have a huge impact on our distribution: a build service infrastructure and a secure signing enclave. By supporting work on a freelance basis for these topics, Valve enables us to work on them without being limited solely by the free time of our volunteers.

This opportunity allows us to address some of the biggest outstanding challenges we have been facing for a while. The collaboration will speed-up the progress that would otherwise take much longer for us to achieve, and will ultimately unblock us from finally pursuing some of our planned endeavors. We are incredibly grateful for Valve to make this possible and for their explicit commitment to help and support Arch Linux.

These projects will follow our usual development and consensus-building workflows. [RFCs] will be created for any wide-ranging changes. Discussions on this mailing list as well as issue, milestone and epic planning in our GitLab will provide transparency and insight into the work. We believe this collaboration will greatly benefit Arch Linux, and are looking forward to share further development on this mailing list as work progresses.

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[–] [email protected] 230 points 1 month ago (94 children)

Valve is a Titan doing incredible work for the open source community and making money while doing so.

Successful open source software business model at work. Way to go.

[–] [email protected] 64 points 1 month ago (12 children)

Successful open source software business model at work. Way to go.

I don't think FOSS represents a lot of how they make money, the money making is probably all closed source, so I don't think it's a good example. It's more like a for-profit company also doing so good quality charity work on the side. It's mostly good for their image and a way to tell Windows that they could go without them if they don't collaborate.
I fully enjoy what they have been doing as a Linux only patient gamer for the past years, but I am realistic.

[–] [email protected] 9 points 1 month ago (5 children)

and a way to tell Windows that they could go without them if they don't collaborate.

Ehhhh it's a step in that direction. But as long as 96% or whatever of their users run Windows, it's hardly much of a bargaining tool.

I do think that's what they're working for. After all Windows could flip a switch at any time and royally fuck them.

[–] [email protected] 11 points 1 month ago (1 children)

I think Steam does have enough influence to be able to pull a sizable chunk of users away from windows.

[–] [email protected] 5 points 1 month ago (1 children)

That’s a tough nut to crack. Even as a video game platform, they don’t write most of the software that they sell today. They would need to find some way to convince developers to write software for something that’s not the platform nearly all users are running.

[–] [email protected] 10 points 1 month ago (1 children)

They've more or less already done that with Proton and DXVK. Nearly all Windows games "just work" on Linux without developers needing to change anything. TBH whenever big studios develop Linux versions of games they're usually not well-done anyway; for now it's better if people develop with their comfy Windows tools and let compatibility tools take care of the translation. When the balance shifts to Linux dominance we can start pressing on them to learn how to use Linux SDKs.

[–] [email protected] 1 points 1 month ago (1 children)

They've more or less already done that with Proton and DXVK.

no, that's making software made for the platform that everyone's running work on another platform. it's, like, the opposite of what the previous person was talking about.

[–] [email protected] 4 points 1 month ago

The previous person was worried that Valve wouldn't be able to convince "a sizable chunk of users" to move to Linux because all of the software they sell is written for Windows. If we apply a little bit of critical thinking, we realize that Valve has actually already thought of this(!) and applied a different(!) solution that solves the same problem(!) without requiring "everyone to write software for something that's not the platform nearly all users are running". If you want to see Valve's attempt at getting everyone to switch to Linux without using compatibility tools you should look into how successful their Steam Machine campaign was.

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