this post was submitted on 20 Sep 2024
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[–] [email protected] 217 points 1 month ago (25 children)

Probably just uncompressing a lot of stuff and pulling data from the internet and having to keep it without any cleaning

[–] [email protected] 162 points 1 month ago (21 children)

That's exactly what they're doing: the assets are going to be streamed and then probably cached in RAM, thus you need a lot of RAM.

Of course this makes me think that FS2024 is going to get live-serviced and killed at some point when they decide to stop hosting all that data and welp so much for your game you bought, too bad.

[–] [email protected] 4 points 1 month ago (2 children)

I doubt it's pulling in massive amounts of data.

But the maps data it does pull in will be messed about with, a bunch of trees splatted all over it, buildings extrapolated, water flows, etc. That'll be what's taking the RAM.

The actual flying seems like the least interesting part of this game, and what they've really made is Google Earth on steroids.

[–] [email protected] 2 points 1 month ago

Yeah, the Google Maps equivalent that you're flying around in is the massive amount of data. The flight sim part isn't insignificant, but the massive amounts of canned data will be all those maps.

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