this post was submitted on 14 Sep 2023
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So out of every 1M downloads, that's $200,000 to Unity's pocket and out of the pockets of developers. Am I doing this math right?
Not downloads. Installs. They also count re installs. So if you. Install a game, play it, remove it, then install again later that is an additional charge to the dev.
If I've read this right, they don't count re-installs on the same hardware, so just "I don't want to play this anymore" uninstall -later- "I want to play this again" reinstall won't count as two installs. But reinstalls of the same license on different hardware does, so "I just bought a game! Let's play it on my aging gaming PC" installs I just bought a new gaming PC, let's see what that game looks like on high graphics settings installs again does count as two installs and the studio will...bewilderingly...be charged twice for that one sale.
Now I'm intrigued about multiple installs on multiple virtual machines.
You're not the first to consider that possibility. It seems possible to grief a studio by repeatedly installing games in virtual machines and running up their Unity bill.
The question of "what about pirated games" has also come up. Are developers going to be charged per install of pirated games? Unity's answer to this has been an LTT brand "Trust me, bro."