this post was submitted on 17 Jul 2024
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[–] [email protected] 133 points 4 months ago (90 children)

How many times has this been posted now? Genuine question: why is this such a big deal?

[–] [email protected] 114 points 4 months ago (84 children)

Genuine question: why is this such a big deal?

These are not all video game companies, but for reference:

AMD: 26,000 employees
EA: 14,000
Facebook: 84,000
Netflix: 11,000
Spotify: 9,000
Twitter: 7,500

[–] [email protected] 75 points 4 months ago (24 children)

Yep. But it also seems like people are so shocked by the data that maybe they're missing the moral of this story, too? ...sure it's impressive that Valve has done so much with such a small workforce, but I think the reason they've been able to move so quickly is because they have such a small workforce. Companies get slow because they get big...I don't care how much you tout your SAFe processes; you will always lose efficiency as you grow. It's the difference between steering a canoe vs a cruise ship...the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.

Now, I say all of this with sincere hopes that they don't work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that's the case, they should fuck right off with the rest of their peers.

[–] [email protected] 4 points 4 months ago

This is such a simple idea that people seem incapable of understanding

Big companies can't innovate. They're pulled in too many directions and create bureaucracies that stifle the individuality needed to push beyond known techniques. At best, they can iterate and imitate - and even that is very hit or miss

There's this idea companies must grow or die - but in reality, companies grow until they can only perpetuate themselves. They start to only make sense on paper

Individuals drive progress - they need time and autonomy

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