this post was submitted on 14 Sep 2023
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[–] [email protected] 68 points 1 year ago (12 children)

Why the ever loving fuck would any company willingly use a library or framework in their product that uses a subscription model instead of a licensing model? That's absolutely mind blowing. Having critical tools with subscriptions is bad enough, but at least those aren't shipped to customers.

If it's really true that Unity uses a perpetual subscription rather than a license I'm utterly flabbergasted that it ever got as popular as it was.

[–] [email protected] 21 points 1 year ago (3 children)

Companies love subscription pricing and customers keep it up. Lots of software went this route and proved people still want the product. It shouldn't be a surprise

[–] [email protected] 15 points 1 year ago (2 children)

Sure, for services or stuff used internally, but not for things that they're selling to their own customers. Unless a company is also using a subscription model for their software it makes absolutely no sense to use a subscription library in your product, you're putting yourself on the hook for recurring expenses on something you're only receiving income on once. Any way you slice it that's an absolutely braindead decision, and anyone that makes it should be terminated immediately for gross negligence.

[–] [email protected] 3 points 1 year ago

There were no recurring expenses per-install under the old terms. The only expense was your own, per-developer expense. Als long as you had developer seats you could ship infinite units at no cost. Unity has often said that they were never going to change that. But that was just a pinky promise and wasn't actually in their terms.

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