this post was submitted on 02 Jun 2024
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Reminds me of kkreiger, an fps with impressive graphics and sound for the time, that weighed in at 96KB.
https://youtu.be/2NBG-sKFaB0
kkreiger is more impressive to me, because it creates itself on execution time. While this 13kB game is willfully ignoring the fact that the average web browser today is already a 2GB behemoth. While kkeiger is pure C++ and it does the whole thing, including the game engine and sound processor and everything else.
Is definitely not pure c++. It's making use of direct x and even fonts available in Windows to create textures.
Without DirectX or OpenGL you'd have to create a GPU driver or do CPU rendering...