this post was submitted on 30 May 2024
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Can someone please enlighten me on what makes inheritance, polymorphism, an operator overloading so bad? I use the all regularly, and have yet to experience the foot cannons I have heard so much about.
Having to run a debugger to know what gets called at a given time is awful, and this oop practices exacerbate this
I am very fond of the idea of "stateless" code, which may seem strange coming from a person that likes OOP. When I say "stateless", I am really referring to the fact that no class method should ever have any side-effect. Either it is an explicit
set
method, or it shouldn't affect the output from other methods of the object. Objects should be used as convenient ways of storing/manipulating data in predictable/readable ways.I've seen way too much code where a class has methods which will only work"as expected" if certain other methods have been called first.