this post was submitted on 27 May 2024
134 points (94.1% liked)

Technology

59374 readers
6873 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 19 points 5 months ago (28 children)

Probably more like the old precision problem. It ecists in C/C++ too and it's just how fliats and ints work.

[–] [email protected] 0 points 5 months ago (27 children)

I dont think comparisons should be doing type conversion if i compare a float to an int i want it to say false cos types are different.

[–] [email protected] 19 points 5 months ago* (last edited 5 months ago) (5 children)

I don't think that's how most programmers expect it to work at all.

However most people would also expect 0.1+0.2==0.3 to return true, so what do I know.

Floating point is something most of us ignore until it bites us in the ass. And then we never trust it again.

[–] [email protected] 1 points 5 months ago

Then most people shouldn't be writing code, I don't know what else to tell you, this is probably one of the first thing you learn about FP arithmetic, and any decent compiler/linter should warn you about that.

load more comments (4 replies)
load more comments (25 replies)
load more comments (25 replies)