this post was submitted on 15 Oct 2023
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

>go to a club in vrchat
>a huge titty dragon girl and a cat girl are groping each other and kissing
>a fucking dude runs over as this guy
>screams 'I AM MEGALON'
>crashes the map

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[–] [email protected] 29 points 1 year ago (3 children)

I think VR has been held back more by expenses and a lack of many good games or a killer app. There's Half Life Alex which is probably the closest thing to a killer app, but most VR games are low budget as a result of the small market and it shows most of the time. Also most VR games are still in that phase where they're figuring out the formula.

Plus most people don't want to own anything Meta makes for pretty reasonable privacy concerns.

[–] [email protected] 9 points 1 year ago

What the hell are you guys even talking about lol, VR isn't "held back". It's an estimated $60B industry expecting ~30% compounded growth yearly. There's huge demand, plenty of well polished games and apps, and pretty much all major studios are jumping in on it.

Just because everyone in the world didn't wake up with a Quest 2 one day doesn't mean it hasn't taken off as abn industry with absolutely massive potential.

[–] [email protected] 4 points 1 year ago

meta also tries to kill anything going to other standalones, so they employ anticompetitive practices too

[–] [email protected] 3 points 1 year ago

Tbh you can absolutely go "budget" with a VR setup if you want. Joy cons, a Google Cardboard headset and Riftcat (debatable, haven't checked the scene in a while), are the only things you need to pay for. There are drivers to have Joycons be interpreted as VR controllers, and voila you got yourself a cobbled together VR setup.